Gaming

    • Pandemic boosts seven-fold to $29,5bn the value of Roblox

      Pandemic boosts seven-fold to $29,5bn the value of Roblox

      Worldwide school lockdowns due to Covid-19 pandemic spiked the value of game developers. The popular game platform Roblox which is focused mainly on children managed to raise $520 m private capital which rose the overall value of the firm to 29,5 billion dollars. That is a seven-fold increase compared to February, 2020, BBC reported.

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    • Happy 40th Birthday, Pac-Man

      Happy 40th Birthday, Pac-Man

      Forty years ago Friday the most popular video game of all time was released. Today, the game has been born again, this time the result of an artificial intelligence model undertaken by Nvidia Research. And it was accomplished without an underlying game engine, the standard procedure for designing such games, but rather by training a neural network by having it "watch" 50,000 hours of the original game.

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    • Digital video game spending hits record high

      Digital video game spending hits record high

      Spending on digital video games hit a record high $10bn in March as people stuck at home under coronavirus lockdowns turned to gaming, market tracker SuperData reported on Thursday. Money spent on major console games leapt to $1.5bn in March from $883m in February, while spending on games played on high-performance personal computers climbed 56% to $567m in the same comparison.

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    • Facebook introduces new gaming app

      Facebook introduces new gaming app

      With many people around the world urged to stay at home to curb the spread of COVID-19, the $160bn global gaming industry is expanding and Facebook want its piece of the cake. It will try to do so with the launch of a dedicated free mobile app called Facebook Gaming worldwide, made for building and watching live gameplay.

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    • Online gaming booms as virus lockdowns keep millions at home

      Online gaming booms as virus lockdowns keep millions at home

      When two Spanish footballers took to the controls of "FIFA 20" after the coronavirus pandemic saw their La Liga match cancelled, a stadium-sized virtual audience watched online. The huge digital crowd last week is part of a spectacular boom for the digital gaming industry, as record numbers flock to online servers for distraction, entertainment and friendship with the "real world" seemingly falling apart.

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    • Showtime for Stadia cloud gaming service

      Showtime for Stadia cloud gaming service

      Google sets out to transform the video game world with its new Stadia service crafted to let people access console-quality games as easily as they do email. The promise of Stadia is that you can play your games anywhere. You could do it right now, on your work or school laptop, for instance.

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    • US to dominate the global gaming market in 2019

      US to dominate the global gaming market in 2019

      This year the US is expected to surpass China as the largest gaming market by revenue for the first time since 2015, partly due to Beijing's freeze on new game approvals last year, according to a recent report. Yet, It might be also because of PlayStation and Xbox.

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    • Future of gaming defined by Google, Microsoft

      Future of gaming defined by Google, Microsoft

      Ah, the Electronics Entertainment Expo, or E3 in short - that time of the year when the whole video game industry gathers to tell its fan all about the incredible games and projects it’s been quietly (or not so quietly) working on. From a Breath of the Wild sequel to Keanu Reeves taking the stage during Cyberpunk 2077 presentation and calling the audience “breathtaking,” this year’s E3 has been a whirlwind of stellar moments and exciting announcements.

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    • China's new rules on video games released

      China's new rules on video games released

      At the end of last year, the Chinese government ended its nine-month freeze on approving new video games after a major government re-organisation shifted the approval process to the propaganda-focused State Administration of Press and Publication. Now the official details on the new restrictions and requirements for games entering that lucrative market, have been released, with things not looking great for Mortal Kombat 11.

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